![]() ![]() ![]() A lot of people will tell you that Zero’s the best Fate, but I never liked it as much as everyone else. This makes it somewhat convoluted, since there are seven Masters and seven Servants, but almost every character is interesting in their own way. Unlike Stay Night, Zero devotes time to developing every character, not just the leads. Its visuals are great, the soundtrack is great, and the cast is more interesting. Zero is a marked improvement over DEEN’s Stay Night on almost every front. ![]() Unlike Stay Night, Zero is mostly an ensemble cast, and only starts to focus on one character in the last third or so. Zero is set several years before Stay Night and chronicles the Fourth Holy Grail War. What is it?: Fate/Zero is a prequel to Stay Night that was produced by Ufotable and is based on a novel series by Gen Urobuchi (with input from Kinoko Nasu, the writer of Stay Night). It doesn’t reflect the quality of the later adaptations, but it gives a solid feel for what Fate/Stay Night is. ![]() This adaption is one of the best places to start because it assumes the audience doesn’t know anything about the characters or the Grail War. It has its flaws and the animation hasn’t aged very well, but the good still outweighs the bad.Ĭan you start here? : Yes. It’s also a solid fantasy action show on it’s own, and has a pretty strong cast aside from Shirou. This is currently the only Stay Night adaptation that properly concludes Saber’s story, and it establishes several details that come up in the other two routes. This adaptation gets a lot of flack from fans for its poor production values and annoying lead, but it’s still an enjoyable show and a crucial part of the canon. Is it worth watching?: Contrary to popular opinion, yes. The Fate route mostly focuses on Saber and her relationship with Shirou Emiya after he summons her and is the most straightforward Grail War of the three routes, largely serving to develop Saber and show what a Holy Grail War is supposed to be. This version primarily adapts the Fate route from the visual novel, which is also the first route, although it also takes elements from the other two routes. What is it?: Produced by Studio DEEN, Fate/Stay Night 2006 was the first anime adaptation of Fate/Stay Night. I won’t go into too much detail, but I’m hoping this can serve as a good overview for any newcomers to the franchise. For each anime I’m focusing on three questions: what is it, is it worth watching, and can you start here. There’s obviously the source materials as well, but I’m only focusing on the anime here since a lot of the original games and novels aren’t available in English. I’m dividing this up into the main series, which consists of all the adaptations of Fate/Stay Night and it’s prequel Fate/Zero, the spinoffs, which are all set in alternate universes that don’t share much continuity with the rest of the series, and adaptations of Fate/Grand Order, a popular mobile game based on the franchise that’s spawned multiple adaptations across multiple formats. I made this guide to help anyone interested in the franchise figure out where to start and what to watch. With all the new adaptations, differing timelines, and complicated watch orders, I’ve seen a lot of people confused about where to even begin. While the visual novel Fate/Stay Night has been around since 2004 and the first anime adaptation was in 2006, it’s only recently that Fate has exploded in popularity. The Fate franchise has quickly become one of the biggest anime franchises of the past several years. ![]()
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